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What can I play on YOM?

The current game catalog: which titles stream on the network today, where walter.gg fits in, and why availability depends on coverage in your region.

Updated 14 days ago
in this article

Everything on YOM streams from the network. A game on YOM is a link: you click it, the network finds a nearby host with a free GPU, and the game runs in your browser tab. Skip the store, skip the launcher, skip the 60 GB patch. This page covers what’s actually on that network today and where to find it.

where to find the games

Three places, all connected:

  • yom.net/games: the full game library. Every title currently on the network, with a page per game where you can hit play directly.
  • yom.net/demo: the demo page, focused on the titles marked playable right now. This is the fastest way to get into a session. It also shows the coverage indicator for your region.
  • app.yom.net: the YOM app, where quests and account features live alongside the games.

Games can also reach you outside yom.net entirely. Studios embed the YOM player in Telegram channels, playable ads, and their own sites. If you clicked “play” somewhere and a game started in your browser, that was the same network.

demos today, walter.gg next

Two honest sentences about where the catalog stands. Today’s titles are demos and partner games that prove the network handles real sessions. The consumer platform with a real library is being built as walter.gg, a cloud gaming aggregator on top of YOM: Walter curates the games, handles the install and the patches, and streams to whatever screen is closest. It runs as a free beta while the library grows.

So if you’re wondering “when do I get a proper catalog”: that’s Walter’s job, and it’s in progress. The titles below are what streams on the network right now.

what’s on the network right now

The catalog is small and demo-heavy today. Around ten titles: one recognizable AAA name, indie games from partner studios, technical showcases, and open-source classics. What’s live at the time of writing:

  • Skyrim (Bethesda Game Studios): the legendary open-world RPG, and the proof point that a full AAA game streams fine in a browser tab
  • Roughneck Rumble (Martians vs Roughnecks): sci-fi PvE FPS
  • Jungle and Valley of the Ancient (Epic Games): Unreal Engine 5 technical showcases, worth a session just to see next-gen graphics running without a download
  • K4 Rally: competitive multiplayer racing
  • Armour X: blockchain-based ARPG with Play-and-Earn mechanics
  • Widelands and 0 A.D.: free, open-source real-time strategy games
  • Touchdown Poker (Ace High Sports): a card game crossing poker with American football
  • Delta Poly Block Ops (Angorilla Media): low-poly large-scale tactical FPS

Not every title is playable at every moment. The /games page badges the ones that are live, and the /demo page only surfaces those. A few titles (Armour X, Widelands, Delta Poly) are desktop-only for now; their play button will tell you so on mobile.

The catalog exists to prove the tech works across genres: twitchy FPS, latency-sensitive racing, heavy UE5 environments, slow-burn strategy. It is not a Steam-sized library yet, and we’d rather say that plainly than let you find out after signing up.

why availability depends on where you are

YOM games run on real GPUs in real places, often gaming PCs operated by community members in your region. Coverage means how many active nodes exist near you. High coverage means low latency and instant session starts. Low coverage means longer waits or, in some regions, no available host at all.

Public network dashboard with the live host map, showing where nodes are active — desktop Public network dashboard with the live host map, showing where nodes are active — on a phone
The same view on desktop and on app.yom.net from a phone.

So “what can I play” has a geographic component: the same title can be instantly playable in Amsterdam and unavailable in a region with no nodes yet. The coverage indicator on /demo shows the state of your region before you click play. If it’s green, everything marked playable should just work. More on what a session looks like in Playing a YOM game.

Coverage grows as more operators bring nodes online, so a region that’s thin today can be well-covered in a few months.

more games over time

The roster grows the same way any platform’s does: studios choose to put their games on it. YOM handles the streaming infrastructure without requiring an SDK integration on the studio side, so the barrier to adding a title is low. New games land on /games as partnerships close, and the walter.gg library draws from the same network. Studios with a game they want on the network can reach out via the form on any game page or the contact page.

We don’t announce titles before they’re actually playable. The library page is always the source of truth for what exists, not a coming-soon wishlist.

what it costs to play

Nothing, currently. The demos and library titles are free to play, and most don’t even ask for an account. There’s no subscription on the YOM side: the network is paid per session at the infrastructure level, not by a monthly fee from you. Walter’s Game Passes will have their own pricing when the full platform launches; the beta is free.

quick answers

  • Do I need to download anything? No. Browser only.
  • Does my PC need a good GPU? No. The GPU doing the work is on the host node.
  • Can I play on mobile? Most titles, yes. A few are desktop-only and marked as such.
  • A game won’t load? Start with stream troubleshooting.